VOLKAN ÖZCAN
AIRLINE PILOT | GAME CREATOR

SHORT SUMMARY
With a foundation in Electrical and Electronics Engineering, I'm a passionate airline pilot, and also a self-taught game developer. Apart from painting the sky as a pilot, I've learned and published my own games, exploring the creative side of programming and design.
EDUCATION
Electrical & Electronics Engineering
Sakarya University - Türkiye
FLIGHT TRAINING
LUFTHANSA PILOT TRAINING NETWORK – Frankfurt, Germany
FLIGHTSAFETY ACADEMY – Vero Beach, FL, USA
LUFTHANSA AVIATION TRAINING – Berlin, Germany
SKILLS
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2D/3D Game Development
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Software Development
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Unity 3D
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C#
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SQL
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Object-Oriented Programming OOP
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Design Patterns
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Data Structures and Algorithms
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Profiling and Performance Optimization
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Game Physics
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Universal Render Pipeline (URP)
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UI/UX Design
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GitHub
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Azure Playfab Backend
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Azure Cloud Functions
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Unity Addressables
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Unity In App Purchasing
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Adobe Photoshop
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Blender
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Newtonsoft Json
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JsonUtility
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Shader Graph
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TextMeshPro
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Animation Systems
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Agile Development
UDEMY COURSES I HAVE TAKEN
Unity
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"Complete C# Unity Game Developer 2D" by GameDev.tv Team
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"Complete C# Unity Game Developer 3D" by GameDev.tv Team
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"Learn To Create An RPG Game In Unity" by James Doyle
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"RPG Core Combat Creator: Learn Intermediate Unity C# Coding" by GameDev.tv Team
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"The Ultimate Guide to Video Game Optimisation" by Penny de Byl
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"Create Board and Video Game Design Projects - 4 Courses in 1" by John Haste
Software Development
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"Object Oriented Programming with C# - Beginner to Advanced" by Tod Vachev
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"SOLID Principles of Object Oriented Design and Architecture" by Vasiliy Zukanov
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"Design Patterns in C# and .NET" by Dmitri Nesteruk
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"Design Patterns for Game Programming" by Penny de Byl
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"The Complete Python Developer" by Andrei Neagoie
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"The Complete SQL Bootcamp: Go from Zero to Hero" by Jose Portilla
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"Master Git and GitHub in 5 Days: Go from Zero to Hero" by Jose Portilla
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"Dependency Injection in .NET 8 and ASP.NET Core 8" by Aref Karimi
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"Learn Parallel Programming with C# and .NET" by Dmitri Nesteruk
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"The Complete Guide to Becoming a Software Architect" by Memi Lavi
Digital Marketing and Advertising
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"2024 Mobile App Marketing & App Store Optimization ASO” by Darius Mora
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"Google Ads For Beginners 2024 - Step By Step Process” by Joshua George
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"Mobile App Marketing using Google Ads” by Oak Academy
3D Modeling and Development
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"Complete Blender Creator: Learn 3D Modelling for Beginners" by GameDev.tv Team
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"Create Game Assets with Blender and Substance Painter" by Darrin Lile
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"Blender Character Creator" by GameDev.tv Team
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"Learn the ART of Substance Painter" by Kevin Oxland
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"Become a Material Guru in Blender" by Joakim Tornhill
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"Shader Development from Scratch for Unity with Cg" by Penny de Byl
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"Mathematics for Games Development" by Penny de Byl
2D Game Art and Design
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"2D Game Artist: Learn GIMP For Game Art" by GameDev.tv Team
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"Learn Professional 2D Game Graphic Design in Photoshop" by Jaysen Batchelor
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"Learn Professional 2D Game Asset Graphic Design in Photoshop" by Jaysen Batchelor
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"Create Game UI in 3 different styles" by Oksana Mykytiuk
Character Drawing and Design
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"Character Art School: Complete Character Drawing" by Scott Harris
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"Character Design for Beginners" by Rich Graysonn
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"Manga Art School: Complete Anime and Manga Drawing Course" by Scott Harris
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"Anime Drawing for Beginners" by Pluvias
Project Management
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"The Complete Agile & Scrum Project Management Course" by 365 Careers
TECHNICAL BOOKS I HAVE READ
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C# 7.0 in all Aspects by KODLAB
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C# 10 in a Nutshell by Joseph Albahari
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Clean Code by Robert C. Martin
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Clean Coder by Robert C. Martin
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Agile Principles, Patterns, and Practices in C# by Micah Martin, Robert C. Martin
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A Common-Sense Guide to Data Structures and Algorithms by Jay Wengrow
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Fundamentals of Software Architecture by Mark Richards, Neal Ford
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Head First Software Architecture: A Learner's Guide to Architectural Thinking by Raju Gandhi, Mark Richards, Neal Ford
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Oriented Analysis and Design by Head First
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Object-Oriented Programming with C# by KODLAB
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Object-Oriented Programming Logic And Database by Özel Sebetci
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Design Patterns: Elements of Reusable Object-Oriented Software by E. Gamma, R. Helm, R. Johnson, J. Vlissides
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Design Patterns by Head First
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Game Programming Patterns by Robert Nystrom
Get in Touch!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS